
- #All i wanted was a screenie upgrade#
- #All i wanted was a screenie full#
Or a worker's union that wants you to unlock and implement weekends, sick leave, and shorter workdays? Or a historical society that wants you to build a museum and various replicas of things? Like all commenters, I have some modest unsolicited suggestions. My one note is I wish there were more groups to give missions.
spas could be cheaper precursors to the hospital, too. i'd burn food just to make the flying thing fly, haha or pay per tour, even better resource sink. if the flying saucers stop running, have an added feature to fly tours. got flowers? why not add bees? warm yellow would also go great in the palette. that would also be a better visualization of how many generations are cycling through. or short of that, add an extra cost to housing for the robo-nanny, until they're a certain age. this'll probably be a pain, a huge pain, but is there any way to get super young children to be housed with older people? i don't mind them traipsing into pubs or whatever, let them dance. it's low gravity, probably no one will die! random stuff like if you have a pub next to open air, you can pay them to randomly drop things from high places. it would completely eat up processing, but could there be a room usage / population count? maybe daily, it doesn't have to be realtime the charts and graphing is great! it's edging to 'good teaching tool', seriously. tinkerers also seemed like a dead end with lots of potential. like some conjunction with alien research and number of houses, maybe transform the supercomputer. this is sci-fi, after a certain point they should trigger something. what would blow this game open is water management. waste management is tracking viruses IRL, are they not essential? this could be another tree for the hospital are the pubs supposed to look like the bar and chairs spell "inn"? also there's a mysterious pub that doesn't look like the rest, screenie coming. once you stack octagons, those look *great* It also feels like it should have rounded or cut corners, like it's a spaceship module that got converted to research tent. this is a small thing, but alien research is over-saturated, and frankly clashes terribly (at least on my monitor). only one escape room? boo! many escape rooms! it's such a fun color scheme, too. If just the restaurants employed 3 people - front of house, service, back of house, that would've solved everything and allowed me my design as well. I only now got to 97% employment rate after like 700 years, and that's adding a whole lot of blocks that didn't contribute back into the system. That's the biggest imbalance in the game. If you really, really need that Holoroom to be unmanned, at least consider. #All i wanted was a screenie upgrade#
I understand that the game has to scale up from the ground, but maybe an upgrade that adds maintenance? Also, if having a little dude hang out constantly ruins the aesthetic, then assign them shorter hours, so you'll have the open space for great screengrabs. "unskilled" labor doesn't seem real, right? If the answer is robots, trust me robotics industry will tell you someone always has to be employed to Fix The Robots. Who's maintaining the elevators? Piloting? Somebody does it, as long as it's not me. The parks, gardens, and other public spaces not having superintendents: also classist. Again, that's not a deliberate ploy or something, that's just how the formulas were set up since the Sims days. Where's sanitation and toilets? That too, well, stinks of classism.
Not to mention, where are the janitorial jobs? Other games have those.
#All i wanted was a screenie full#
The language that working-aged people without designated jobs are unfulfilled is telling! This site is full of people programming games and assets for fun are they unfulfilled? The flaw is not so much with *this* game, but this genre of game is built on formulas from a capitalist fever dream. If you build a tall tree, they creep up and down on the trunk. the time it took me to realize the blossoms went together was ouch but building them was fun. There are hidden variants, different combinations among building types. Mostly: the way the cubes stack and combine is genius. I owe a ton of screenshots, so I'll come back withe edits.